void |
CombatService.doCombat(CreatureObject attacker,
TangibleObject target,
WeaponObject weapon,
CombatCommand command,
int actionCounter) |
void |
CombatService.doHeal(CreatureObject healer,
CreatureObject target,
WeaponObject weapon,
CombatCommand command,
int actionCounter) |
byte |
CombatService.doMitigationRolls(CreatureObject attacker,
CreatureObject target,
WeaponObject weapon,
CombatCommand command,
byte hitType) |
byte |
CombatService.getHitType(CreatureObject attacker,
CreatureObject target,
WeaponObject weapon,
CombatCommand command) |