public class PlayerService extends java.lang.Object implements INetworkDispatch
Constructor and Description |
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PlayerService(NGECore core) |
Modifier and Type | Method and Description |
---|---|
void |
handleExpertiseSkillBox(CreatureObject creature,
java.lang.String expertiseBox) |
void |
insertOpcodes(java.util.Map<java.lang.Integer,INetworkRemoteEvent> swgOpcodes,
java.util.Map<java.lang.Integer,INetworkRemoteEvent> objControllerOpcodes) |
void |
postZoneIn(CreatureObject creature) |
void |
shutdown() |
public PlayerService(NGECore core)
public void postZoneIn(CreatureObject creature)
public void insertOpcodes(java.util.Map<java.lang.Integer,INetworkRemoteEvent> swgOpcodes, java.util.Map<java.lang.Integer,INetworkRemoteEvent> objControllerOpcodes)
insertOpcodes
in interface INetworkDispatch
public void handleExpertiseSkillBox(CreatureObject creature, java.lang.String expertiseBox)
public void shutdown()
shutdown
in interface INetworkDispatch